Luck naturally plays a part after the ball has left the flipper and it veers off up the table, but it’s on your reflexes to deal with what happens after. With no perceptible lag and a rock solid 1080p60 frame rate, it’s all down to your reflexes to hit the ball at the right point to hit it sweetly up the ramp or spot the right moment to jog the table (with a quick flick of the left stick) in the right direction to alter its course. The PS3 lacks the lustre that the PS4 has, where each bulb casts its own, more vibrant light source, as in this quick comparison shot.Īnd the ball physics feel similarly impeccable. The lighting effects are quite easily an improvement over the PS3, but are only really telling when going between platforms in quick succession or with side-by-side comparisons. Set the room lighting to “dark” in the settings to really show things off, but whatever the settings, you’re in for a real treat as each table’s increasingly complex set of lights and parts gets under way during play. I find that some of the textures could be higher in resolution, but this is a fairly minor quibble when you have the impressive lighting system. As someone who’s not overly familiar with pinball, outside of the handful of videogames I’ve played, it really highlighted the attention to detail that has gone into each table’s recreation. I was able to compare two of those more modern tables, Monster Bash and Tales of the Arabian Nights, to their real life counterparts.
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