Dropping a Skeleton Spell only adds the spell's equivalent worth of 5 troop housing spaces, the Skeletons don't add more spaces similarly dropping a Clone Spell only adds the spell's equivalent worth of 15 troop housing spaces, the cloned troops don't add more spaces. Units that spawn sub-troops, whether upon death such as the Golem, or periodically such as the Witch when spawning Skeletons, do not add more spaces. Activating the Archer Queen's or Barbarian King's ability will not add more troop spaces.Pets, regardless of level, do not add any housing spaces towards the activation.Clan Castle troops do not count towards this number, but any reinforcement spells count the normal amount. Each Siege Machine counts as 1 troop housing space towards this number.Each hero is worth 25 troop housing spaces, and each spell housing space is worth 5 troop housing spaces. Heroes and spells that have been deployed regardless of level, will count towards the housing space needed to activate the Artillery.When the Eagle Artillery is ready to fire, the eagle head slides down to the front of the structure to reveal a hexagon-shaped barrel with bright light pulsing around it.The Eagle Artillery will light its eyes at first after 150 housing space worth of troops and will activate at 200 housing space worth of troops. During a defense, the Eagle Artillery remains dormant at the start and activates only after a large number of housing spaces worth of troops have been deployed.It takes 5 minutes for one Eagle Artillery to unload all of its ammunition.Loading is free and takes place automatically after the player logs in the Eagle Artillery will eventually be depleted of ammo and become unloaded if it is not loaded by the player. Like the X-Bow, Inferno Tower and the Scattershot, it needs to be loaded to work.The Eagle Artillery is a very powerful defense that has a range that covers almost the entire map but has a blind spot similar to the Mortar.
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